Getting Started with Post Processing In Unity

Ben Pielstick
Apr 14, 2021

--

One of the cool hidden features not readily apparent when starting to use Unity, is the Post Processing package. It isn’t enabled by default, so to get started using it you have to grab it from the package manager and drop a game object into your scene.

There is all kinds of cool stuff in here, but the Post Processing package is one you definitely want

Once you have a game object you can add the Post-process Volume component and start adding effects. Just don’t forget to also add a Post-process Layer component to your camera, and assign it to your volume.

Note the Layer assignment just has to match the one you created for your camera to link everything up

After that you’re free to start messing around with the effects. Just don’t get too carried away or you may loose sight of your game completely.

--

--

Ben Pielstick
Ben Pielstick

Written by Ben Pielstick

Game developer with over 12 years of experience, mainly focused on MMOs.

No responses yet