The Basics Of Scriptable Objects In Unity

No MonoBehavior here, just inherit ScriptableObject and add a CreateAssetMenu attribute, then add whatever data fields you want
Just fill in the blanks, and make as many assets as you want

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Game developer with over 12 years of experience, mainly focused on MMOs.

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Ben Pielstick

Ben Pielstick

Game developer with over 12 years of experience, mainly focused on MMOs.

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